Colm Vize is a Lead Developer based in Dublin with 11 years of hands-on experience building and maintaining complex systems at Artomatix (a Unity company). He combines backend robustness with full‑stack sensibilities, contributing to game-engine reimplementations and tooling such as a modern Diablo 1 engine and the Celview image export pipeline. Colm has a strong track record of pragmatic refactors and bug fixes in large community codebases like Goonstation, improving item and machinery interactions and stabilizing gameplay logic. He holds a Computer Science background from Trinity College Dublin and prefers working relationships rooted in prior acquaintance, reflecting a focused, no‑solicitations professional stance. Known for shipping reliable features across C++, Python and integration with archival formats, he blends deep technical craft with practical product-minded delivery.
11 years of coding experience
Computer Science, Computer Science at Trinity College Dublin
Modern reimplementation of the Diablo 1 game engine
Role in this project:
Full-stack Developer
Contributions:75 commits, 9 PRs, 11 comments in 1 month
Contributions summary:Colm contributed to the development of a reimplementation of the Diablo 1 game engine. They implemented a draggable inventory feature, involving changes to Python scripts for handling user interactions and document management. Further contributions included merging master branch updates and implementing features for a Celview application, used for viewing CEL/CL2 files, including the ability to export them as PNG images, with contributions to C++ code for the application and integrating with mpq archives, showing a good grasp of both frontend and backend. Additional contributions included refactoring item management.
Contributions:41 reviews, 26 PRs, 70 comments in 1 year 8 months
Contributions summary:Colm primarily addressed bug fixes and implemented minor improvements within the Goonstation codebase. Their contributions included correcting issues related to item interactions, such as off-gassing joints and cryo chambers. Additionally, they refactored code to improve mixer functionality, converting it into a proper machinery type. Furthermore, they updated descriptions and addressed minor coding issues throughout the game.
2d-gamegamess13role-playinggoonstation
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Colm Vize - Lead Developer at Artomatix, a Unity Company