AssassinTee

Computer Scientist

Jülich, North Rhine-Westphalia, Germany
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Summary

🤩
Rockstar
Computer Scientist with a decade of practical software engineering experience and an MSc in Applied Mathematics and Computer Science, based in Jülich, Germany. Skilled in back-end development and game mechanics, with notable open-source contributions to the popular retro multiplayer shooter teeworlds where they improved collision detection, character movement, chat functionality, and overall user experience. Comfortable shipping bug fixes and feature work that spans client-side behavior and server logic, demonstrating attention to both performance and player-facing polish. Combines rigorous quantitative training with hands-on engineering, making complex simulations and interaction systems feel responsive and intuitive. Known for pragmatic problem-solving and incremental improvements that meaningfully enhance product usability.
code10 years of coding experience
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Github Skills (11)

c1710
collision-detection10
mechanics10
c-language10
game-development10
c1110
multiplayer10
cprogramming-language10
multiplayer-game10
sdl10
opengl9

Programming languages (8)

C#JavaC++ShellCJavaScriptPHPPython

Github contributions (5)

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teeworlds/teeworlds

Apr 2019 - Jan 2020

A retro multiplayer shooter
Role in this project:
userBack-end Developer
Contributions:29 reviews, 13 commits, 25 PRs in 8 months
Contributions summary:AssassinTee primarily focused on bug fixes and implementing new features related to game mechanics and client-side functionality. They made changes to collision detection, character movement, and chat functionality. The contributions also include adding a chat buffer, enhancing user experience, and adjusting visual elements within the game.
2d-gameteeworldsgamewindowsretro
AssassinTee/Teeworlds-Zod2

Dec 2018 - Feb 2019

Contributions:5 releases, 153 commits, 75 pushes in 2 months
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