Conan Bourke is a Senior Software Engineer based in Sydney with 14 years' experience building real-time, high-performance interactive systems across VR/AR/MR, CAVE, domes and advanced stereoscopic clusters. He blends low-level C/C++/C# development and graphics APIs (DirectX/OpenGL) with Python, TensorFlow and OpenCL to deliver research-grade visualisation and bespoke volumetric performance capture for partners including DSTG, CSIRO Data61 and NMI. Previously he led game programming education and multi-campus teams, designing curricula and mentoring developers, and cut his teeth shipping cross-platform C++ titles in the commercial games industry. He is comfortable moving between research prototypes and production experiences in engines like Unreal and Unity, and has a practical knack for squeezing performance from clustered and stereo display pipelines. An educator at heart, he combines deep technical craft with an ability to translate complex visualization problems into deployable interactive systems.
13 years of coding experience
5 years of employment as a software developer
Advanced Diploma of Professional Games Development, Programming, Advanced Diploma of Professional Games Development, Programming at Academy of Interactive Entertainment (AIE) RTO 88021
Contributions:18 pushes, 1 branch in 6 years 1 month
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