Conan Bourke

Senior Software Engineer at UNSW Art & Design

Sydney, New South Wales, Australia
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Summary

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Senior
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Top School
Conan Bourke is a Senior Software Engineer based in Sydney with 14 years' experience building real-time, high-performance interactive systems across VR/AR/MR, CAVE, domes and advanced stereoscopic clusters. He blends low-level C/C++/C# development and graphics APIs (DirectX/OpenGL) with Python, TensorFlow and OpenCL to deliver research-grade visualisation and bespoke volumetric performance capture for partners including DSTG, CSIRO Data61 and NMI. Previously he led game programming education and multi-campus teams, designing curricula and mentoring developers, and cut his teeth shipping cross-platform C++ titles in the commercial games industry. He is comfortable moving between research prototypes and production experiences in engines like Unreal and Unity, and has a practical knack for squeezing performance from clustered and stereo display pipelines. An educator at heart, he combines deep technical craft with an ability to translate complex visualization problems into deployable interactive systems.
code13 years of coding experience
job5 years of employment as a software developer
bookAdvanced Diploma of Professional Games Development, Programming, Advanced Diploma of Professional Games Development, Programming at Academy of Interactive Entertainment (AIE) RTO 88021
bookUNSW Sydney
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Stackoverflow

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Github Skills (18)

cpp8
windows7
cmake7
game-development7
c-library7
package-manager6
swig6
visual-studio6
linux6
post-processing6
macos5
cross-platform5
setuptools5
opengl-framework2
postgresql2

Programming languages (3)

C#CCMake

Github contributions (5)

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The base project code used for the Advanced Diploma of Professional Game Development.
Contributions:36 commits, 1 PR, 15 pushes in 11 months
professionaldiplomagamecode-projectbase-project
conanb/webplayground

Apr 2015 - Apr 2021

Contributions:18 pushes, 1 branch in 6 years 1 month
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