Conan Zhang

Senior Gameplay Engineer at Halo Studios

Greater Seattle Area United States
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Summary

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Senior
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Top School
Conan Zhang is a Senior Gameplay Engineer with 11 years of experience building combat, character AI, and 3C systems in C++ and Unreal Engine across AAA titles including Halo Infinite and Hogwarts Legacy. He co-founded a VR studio and has shipped interactive experiences ranging from music visualizers and 360-degree video tools to serious games for pediatric anesthesia, blending creative systems design with technical rigor. Comfortable on teams of 10–38 cross-disciplinary contributors, he excels at turning design intent into performant gameplay systems for co-op and narrative-driven projects. A Master’s graduate in Game Engineering from the University of Utah, he pairs academic training with hands-on studio experience and freelance prototyping using novel input modalities like Leap Motion. Driven by collaborative play (he cites Monster Hunter as a key influence), Conan focuses on clear communication and mentorship to help teams move faster and smarter. Outside of work he channels a love of electronic music and spicy food into playful, music-driven projects that inform his systems-first approach to game feel and visual feedback.
code11 years of coding experience
job9 years of employment as a software developer
bookThe University of Utah
bookHigh School International Baccalaureate Diploma & AP Scholar with Distinction, High School International Baccalaureate Diploma & AP Scholar with Distinction at Skyline High School
languagesEnglish, Chinese, Spanish
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0questions
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Github Skills (24)

godot10
game-engine10
open-source10
game-development10
autowire6
spring-boot6
touchscreen6
spring6
java6
aspectj6
unity3d5
gun5
combine4
android4
stylish4

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:45 commits, 49 pushes, 2 branches in 2 days
conankzhang/JediBulletHell

Sep 2017 - Jun 2018

Contributions:116 pushes, 24 branches in 9 months
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Conan Zhang - Senior Gameplay Engineer at Halo Studios