Summary
Conan Zhang is a Senior Gameplay Engineer with 11 years of experience building combat, character AI, and 3C systems in C++ and Unreal Engine across AAA titles including Halo Infinite and Hogwarts Legacy. He co-founded a VR studio and has shipped interactive experiences ranging from music visualizers and 360-degree video tools to serious games for pediatric anesthesia, blending creative systems design with technical rigor. Comfortable on teams of 10–38 cross-disciplinary contributors, he excels at turning design intent into performant gameplay systems for co-op and narrative-driven projects. A Master’s graduate in Game Engineering from the University of Utah, he pairs academic training with hands-on studio experience and freelance prototyping using novel input modalities like Leap Motion. Driven by collaborative play (he cites Monster Hunter as a key influence), Conan focuses on clear communication and mentorship to help teams move faster and smarter. Outside of work he channels a love of electronic music and spicy food into playful, music-driven projects that inform his systems-first approach to game feel and visual feedback.
11 years of coding experience
9 years of employment as a software developer
The University of Utah
High School International Baccalaureate Diploma & AP Scholar with Distinction, High School International Baccalaureate Diploma & AP Scholar with Distinction at Skyline High School
English, Chinese, Spanish