Summary
Cong Shen is a software engineer with nine years of experience building high-performance game and systems software, currently contributing to Google after prior roles on AAA titles like Call of Duty Vanguard and NBA 2K21/22. He holds an MS in Computer Science (Game Development) from USC and has repeatedly led small engineering teams to deliver multiplayer and VR experiences using Unreal, Unity, C++, and compute shaders. His background spans research and tooling—from procedural terrain and BCI-VR integrations at UIUC to a VR data-visualization prototype optimized with compute shaders—bringing both academic rigor and production discipline. Known for shipping gameplay-critical systems (network sync, FPS controllers, inventory and input abstractions), he blends low-level optimization with user-facing game mechanics. Based in Los Angeles, he combines indie game development roots with large-studio and FAANG engineering practices, often bridging research prototypes into polished interactive experiences.
9 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Computer Software Engineering, Bachelor’s Degree, Computer Software Engineering at Donghua University
Master of Science - MS, Computer Science - Game Development, Master of Science - MS, Computer Science - Game Development at University of Southern California
University of Illinois Urbana-Champaign
English, Chinese