Conner Soule is a Senior Software Engineer based in Salt Lake City with nine years of professional experience building applications in Python, C++, C#, and other languages. He combines telecommunications and real-time systems experience from 8x8 with prior game-development work at Epic, bringing practical expertise in Unity and Unreal Engine 4 to cross-domain engineering problems. A University of Utah computer science student with an Entertainment Arts and Engineering emphasis, he blends academic foundations with production software delivery. Conner is comfortable moving between engine-level game code and backend services, and he has a track record of shipping features in both high-performance and user-facing contexts. Colleagues rely on him to translate complex requirements into maintainable systems that bridge gameplay, tooling, and service reliability.
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