Summary
Connie Fu is a Back End Developer and multidisciplinary game programmer-artist with 11 years of experience building gameplay systems, shaders, AI prototypes, and production pipelines for studios and live projects. She has shipped titles as a production programmer and contributed creative development at Moment Factory and Unity, blending technical rigor with visual polish—from 3D/2D art and illustrations to particle systems in Unity. Recently transitioning into back-end roles, Connie brings a practical full-stack game perspective to server-side systems at PearFiction Studios after senior engineering work at Capgemini Engineering. She excels at moving ideas from playful prototypes to robust releases, and often bridges gaps between designers, artists, and engineers. Based in Carignan, Quebec, she organizes community game jams and mentors students, revealing a commitment to growing the next generation of creators. Her uncommon strength is the ability to speak both art and code fluently, making her particularly effective on interdisciplinary teams.
11 years of coding experience
7 years of employment as a software developer
Algonquin College
General Arts, General Arts at University of Ottawa
English, Chinese