Summary
Connie Hilarides is a software engineer and game programmer with 11 years of experience, currently applying low-level systems expertise at SpaceX after graduating from DigiPen Institute of Technology. Proficient in C++ and Rust, Connie has built production networked servers, game engines, and even a Windows Phone app, blending real-time simulation knowledge with practical deployment experience. Having shipped games and backend systems at Olde Sküül, they bridge game development and systems engineering, comfortable working from performance-sensitive engine code to distributed services. Based in Redmond, Connie brings a hands-on approach to optimizing complex systems and a knack for translating interactive simulation requirements into robust, production-ready software.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science, Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science at Digipen Institute of Technology