Connie Hilarides

Software Engineer at SpaceX

Redmond, Washington, United States
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Summary

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Senior
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Connie Hilarides is a software engineer and game programmer with 11 years of experience, currently applying low-level systems expertise at SpaceX after graduating from DigiPen Institute of Technology. Proficient in C++ and Rust, Connie has built production networked servers, game engines, and even a Windows Phone app, blending real-time simulation knowledge with practical deployment experience. Having shipped games and backend systems at Olde Sküül, they bridge game development and systems engineering, comfortable working from performance-sensitive engine code to distributed services. Based in Redmond, Connie brings a hands-on approach to optimizing complex systems and a knack for translating interactive simulation requirements into robust, production-ready software.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science, Bachelor of Science in Computer Science in Real-Time Interactive Simulation, Computer Science at Digipen Institute of Technology
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Stackoverflow

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1,715reputation
347kreached
20answers
3questions
Badges
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top-5%
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Github Skills (135)

winapi10
ffi10
rust-language10
garbage-collection10
rust-lang10
thin10
api10
compiler10
rust10
crate10
rfc10
allocator10
standard-library10
matrix9
drawing9

Programming languages (9)

TypeScriptC#C++RustCWebAssemblyGoLua

Github contributions (5)

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Connicpu/lua-engine

Sep 2016 - Dec 2019

Contributions:44 pushes, 1 branch in 3 years 4 months
Connicpu/connies-rpg-game

Aug 2017 - Jan 2018

Contributions:99 commits, 51 PRs, 72 pushes in 5 months
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Connie Hilarides - Software Engineer at SpaceX