Summary
Connor Adam is a Unity-focused developer and project manager with a decade of experience building custom AI, editor tools, and rapid prototypes for games and interactive systems. He designed a notable animation-curve-based AI used in the Nintendo Switch title Collidalot and created a goal-driven, probability-based AI framework that streamlined designer workflows. Comfortable across prototyping, UI, gameplay, and tooling, he pairs hands-on engineering with project leadership at Capgemini and prior support work at Microsoft and Meta. Based in Seattle, he balances indie development roots—often fueled by late-night caffeine—with structured delivery in larger organizations. Known for translating designer intent into reusable systems, he also prioritizes tooling and documentation that shorten team onboarding and iteration cycles.
10 years of coding experience
3 years of employment as a software developer
Advanced Diploma in Game Programming Game and Interactive Media Design, Advanced Diploma in Game Programming Game and Interactive Media Design at Academy of Interactive Entertainment (AIE) RTO 88021