Summary
Connor Allen-kilpatrick is a game-focused designer and QA professional with eight years of experience building and polishing player-first experiences across indie and AAA projects. He co-founded GuavaGoose Games and shipped dozens of playable levels and visual assets, then translated that hands-on design and implementation experience into production roles at Epic Games and as a contractor managing VTuber-led game projects. Connor pairs creative craft—3D modeling, UI/visual direction, and level scripting—with practical production fluency in tools like Jira, Confluence, and ShotGrid, enabling smooth collaboration with artists, engineers, and external vendors. Equally comfortable leading teams or doing the hands-on work, he brings a tester’s attention to detail and a designer’s drive to capture player attention. Based in Los Angeles, he’s currently providing QA for SIE while continuing to direct cross-disciplinary indie and contracted game efforts.
8 years of coding experience
3 years of employment as a software developer
Bachelors of Fine Arts Game Design, Bachelors of Fine Arts Game Design at New York University