Connor Bell is a Senior Software Developer with 12 years of experience specializing in real-time graphics pipelines and immersive AR/VR/XR systems, currently enabling visionOS support on Unity's PolySpatial team. He excels at squeezing demanding rendering algorithms onto resource-constrained hardware using Metal, ARKit and compute shaders, with a history of shipping camera tools, networked VR installations, and a consumer camera app that sold over 70k copies. Connor’s background spans startups and studios where he prototyped generative geometry, interactive experiences, and low-level graphics optimizations, bringing a practical blend of systems-level performance tuning and product-focused iteration. Based in Canada and grounded in a Computer Science degree from Dalhousie University, he pairs deep pixel-level attention with an instinct for delightful, performant user experiences. An active engineer with a public Git history, he favors pragmatic, platform-aware solutions that make advanced rendering feel seamless.
13 years of coding experience
8 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Dalhousie University
Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain
Contributions:136 commits, 7 PRs, 104 pushes in 3 months
gui-toolfragmentshadersguiwebgpu
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