Connor C is a Senior Rendering Engineer based in the United Kingdom with nine years of experience building cross-platform Unreal Engine projects. He has progressed through roles from apprentice developer at Lockheed Martin to senior rendering positions at Sharkmob and Lighthouse Games, demonstrating steady growth in real-time graphics and engine-level systems. Connor blends practical shader and rendering pipeline expertise with multiplayer-aware optimizations gained at The Multiplayer Group and team-focused production workflows from studios like Team17. He’s comfortable shipping on tight schedules across diverse teams and platforms, often tackling performance bottlenecks and platform-specific rendering challenges. Unusually for a rendering specialist, his background includes enterprise software development at RS Connect, giving him a strong foundation in robust engineering practices beyond graphics. Colleagues value him for turning complex visual requirements into efficient, maintainable solutions that scale in live game environments.
Global Game Jam 2019 for team 'Who's Andrew anyway?'. Insanity may entail.
Contributions:24 commits in 2 days
gamejamgame-jamglobal-game-jaminsanity
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Connor C - Senior Rendering Engineer at Lighthouse Games