Connor C

Senior Rendering Engineer at Lighthouse Games

United Kingdom
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Summary

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Senior
Connor C is a Senior Rendering Engineer based in the United Kingdom with nine years of experience building cross-platform Unreal Engine projects. He has progressed through roles from apprentice developer at Lockheed Martin to senior rendering positions at Sharkmob and Lighthouse Games, demonstrating steady growth in real-time graphics and engine-level systems. Connor blends practical shader and rendering pipeline expertise with multiplayer-aware optimizations gained at The Multiplayer Group and team-focused production workflows from studios like Team17. He’s comfortable shipping on tight schedules across diverse teams and platforms, often tackling performance bottlenecks and platform-specific rendering challenges. Unusually for a rendering specialist, his background includes enterprise software development at RS Connect, giving him a strong foundation in robust engineering practices beyond graphics. Colleagues value him for turning complex visual requirements into efficient, maintainable solutions that scale in live game environments.
code9 years of coding experience
job9 years of employment as a software developer
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Github Skills (5)

jam6
minecraft3
braid3
puzzle2
game-development1

Programming languages (1)

ShaderLab

Github contributions (5)

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Contributions:4 commits, 3 pushes, 1 branch in 3 months
myrriks/GGJ2019

Jan 2019 - Jan 2019

Global Game Jam 2019 for team 'Who's Andrew anyway?'. Insanity may entail.
Contributions:24 commits in 2 days
gamejamgame-jamglobal-game-jaminsanity
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Connor C - Senior Rendering Engineer at Lighthouse Games