Summary
Connor Cleary is a multidisciplinary writer and technical storyteller with 11 years blending narrative design and production-grade programming for AAA and AA games. He’s shipped mission-driven dialogue, branching conversations, and side-content across major IPs including Borderlands, Marvel, DC, and Tiny Tina’s Wonderlands, and now contributes cinematic scripting for an upcoming Call of Duty at Raven Software. Equally comfortable drafting tonal character work and implementing narrative systems, he pairs VO direction experience with tooling and implementation know-how from full-stack roles at ArenaNet and IMDb. As a solo dev and freelance consultant he tackles hybrid narrative problems end-to-end, from world-building to asset pipelines. Based in Madison, WI, he’s notable for translating deep technical fluency into playable storytelling—often prototyping UI and scripting solutions himself to realize creative vision.
11 years of coding experience
9 years of employment as a software developer
A.A. Creative Writing English Liberal Arts, A.A. Creative Writing English Liberal Arts at Centenary University
B.A. Creative Writing English Literature, B.A. Creative Writing English Literature at University of Colorado Boulder