Connor Douglas

Gameplay Engineer at Blizzard Entertainment

Irvine, California, United States
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Summary

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Senior
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Top School
Connor Douglas is a gameplay engineer with 11 years of experience building interactive systems, currently shaping player experiences at Blizzard Entertainment after four years in gameplay engineering at Volition. He blends a Computer Science foundation from the University of Utah with hands-on expertise in game mechanics, prototyping, and tooling, and has early experience teaching game design and introductory programming to middle-school students. Connor has also built data-driven web tooling during an internship at UHERO, reflecting an ability to bridge gameplay code with analytics and user-facing tools. Based in Irvine, CA, he enjoys collaborative design work and is active in sharing ideas about game development and computer science across social channels. Notably, his background spans both education and production studios, giving him a rare perspective on how to make complex systems approachable for new creators and players alike.
code11 years of coding experience
job4 years of employment as a software developer
bookPunahou School
bookThe University of Utah
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Github Skills (8)

game-development4
game-engine3
google-chrome-extension1
podcast1
javascript1
chrome1
google-chrome1
chrome-extension1

Programming languages (1)

JavaScript

Github contributions (5)

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Atlasx/atlasx.github.io

Oct 2015 - Feb 2024

Contributions:286 pushes, 1 branch in 8 years 5 months
Atlasx/TerrainSimulation

Apr 2017 - Apr 2017

Contributions:34 commits, 28 pushes, 1 branch in 14 days
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Connor Douglas - Gameplay Engineer at Blizzard Entertainment