Connor Douglas is a gameplay engineer with 11 years of experience building interactive systems, currently shaping player experiences at Blizzard Entertainment after four years in gameplay engineering at Volition. He blends a Computer Science foundation from the University of Utah with hands-on expertise in game mechanics, prototyping, and tooling, and has early experience teaching game design and introductory programming to middle-school students. Connor has also built data-driven web tooling during an internship at UHERO, reflecting an ability to bridge gameplay code with analytics and user-facing tools. Based in Irvine, CA, he enjoys collaborative design work and is active in sharing ideas about game development and computer science across social channels. Notably, his background spans both education and production studios, giving him a rare perspective on how to make complex systems approachable for new creators and players alike.
Contributions:34 commits, 28 pushes, 1 branch in 14 days
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Connor Douglas - Gameplay Engineer at Blizzard Entertainment