Connor Jakubik is a lead software engineer with nine years of experience building high-fidelity, real-time simulation systems for space applications and VR. He leads a 19-person team at SimDynamX developing Space Teams PRO, a multiuser VR platform that integrates scientific models, GIS-derived planet surfaces, and photometrically correct rendering for mission design, training, and STEM education. His work spans low-level C++ systems—multithreading, netcode, async physics, and distributed design—plus Unreal Engine modifications like double-precision coordinate rebasing to enable solar-system-scale simulation. Connor brought similar simulation and AR/VR expertise to NASA JSC, where he rendered realtime Lunar South Pole terrain and optimized VR performance for astronaut training. He also mentors students at Texas A&M, tying academic research to operational simulators, and outside work pursues flight sims and climbing, reflecting his blend of technical precision and hands-on curiosity.
9 years of coding experience
4 years of employment as a software developer
Master of Engineering - MEng, Aerospace Engineering, Master of Engineering - MEng, Aerospace Engineering at Texas A&M University
Contributions:2 commits, 2 pushes, 1 branch in 18 days
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Connor Jakubik - Lead Software Engineer at SimDynamX