Connor Jakubik

Lead Software Engineer at SimDynamX

United States
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Summary

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Senior
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Top School
Connor Jakubik is a lead software engineer with nine years of experience building high-fidelity, real-time simulation systems for space applications and VR. He leads a 19-person team at SimDynamX developing Space Teams PRO, a multiuser VR platform that integrates scientific models, GIS-derived planet surfaces, and photometrically correct rendering for mission design, training, and STEM education. His work spans low-level C++ systems—multithreading, netcode, async physics, and distributed design—plus Unreal Engine modifications like double-precision coordinate rebasing to enable solar-system-scale simulation. Connor brought similar simulation and AR/VR expertise to NASA JSC, where he rendered realtime Lunar South Pole terrain and optimized VR performance for astronaut training. He also mentors students at Texas A&M, tying academic research to operational simulators, and outside work pursues flight sims and climbing, reflecting his blend of technical precision and hands-on curiosity.
code9 years of coding experience
job4 years of employment as a software developer
bookMaster of Engineering - MEng, Aerospace Engineering, Master of Engineering - MEng, Aerospace Engineering at Texas A&M University
languagesEnglish, French
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Github Skills (9)

openvr9
remote-control8
rc8
station7
virtual-reality7
unity3d5
simulation5
css1
react1

Programming languages (1)

C#

Github contributions (5)

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The12thAstronaut/SUITS

Mar 2019 - Nov 2019

TAMU college station AR/VR program for NASA SUITS
Contributions:36 commits in 8 months
virtual-realityrctamuremote-controlopenvr
spacecraft-vr/AERO401-2018

Jan 2018 - Feb 2018

Contributions:2 commits, 2 pushes, 1 branch in 18 days
reactcssseniordesign-systemsenior-design
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Connor Jakubik - Lead Software Engineer at SimDynamX