Connor Kennelly is a Senior Level Designer based in Redmond with a decade of experience blending level, systems, and technical design for AAA titles and large enterprise products. He helped lead and ship major features on Halo Infinite—authoring a new wave-based PVE mode, building the Forge AI Toolkit scripting API, and delivering hundreds of visual scripting nodes—while also mentoring junior designers. Equally comfortable in a level editor, IDE, or a cross-disciplinary meeting, he moves fluidly between hands-on implementation (Blueprints, Lua, some C++) and high-level scoping. Before games he drove large-scale digital transformation at Boeing, delivering cloud and data platform MVPs that generated tens to hundreds of millions in savings and scaled organizational practices. That blend of product rigor, automation mindset, and player-facing creativity makes him as effective at tuning encounters as he is at aligning teams and shipping on schedule. Colleagues note he’s a practical generalist who often surfaces elegant technical constraints that improve both design and delivery.
10 years of coding experience
8 years of employment as a software developer
Bachelor of Science (BS) Management Information Systems General, Bachelor of Science (BS) Management Information Systems General at University of Idaho
Contributions:44 commits, 8 PRs, 66 pushes in 1 year 6 months
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Connor Kennelly - Senior Level Designer at Halo Studios