A refreshingly simple data-driven game engine built in Rust
Role in this project:
Full-stack Developer Contributions:5 reviews, 5 PRs, 22 comments in 10 months
Contributions summary:Connor primarily contributed to the Bevy game engine by adding new gizmo features, specifically the arrow gizmo and moving existing gizmo components into their own files for better organization. They also addressed a documentation typo and improved code readability by using tree syntax for file structure explanation. Additionally, they introduced a `StateTransitionEvent` for reacting to arbitrary state changes within the application.
game-enginerustbevygamedevgame-development
The source files for the official Bevy website
Contributions:112 pushes, 20 branches in 8 months