Connor Settle is a software engineer and Stanford-trained computer scientist with nine years of experience building systems from bare-metal satellite firmware to AI-assisted PCB tooling and interactive VR. He blends rapid prototype hacking—evident in hackathon and game-jam successes and a 4th-place Bigmode entry—with deep research credentials, including ICRA-published robotics work and NASA flight software on KickSat-2. Connor has founded a game studio, led algorithm development at a startup using LLMs and knowledge graphs, and shipped tooling at scale during internships at Roblox and NASA. He’s comfortable across the full stack and embedded stacks, with notable work on dynamic procedural generation (an adaptive Wave Function Collapse variant) and low-latency VR networking. Based in San Jose, he’s seeking roles that let him turn ambitious ideas into robust, production-ready systems.
9 years of coding experience
4 years of employment as a software developer
High School Diploma, High School Diploma at South Anchorage High School
Master's degree Computer Science, Master's degree Computer Science at Stanford University
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