Summary
Connor Smith is a software engineering manager with 14 years of hands-on experience and 3+ years leading cross-platform UI platform teams across Web, iOS, Android, game consoles, and PC. He specializes in building foundational client infrastructure and developer tools that boost velocity and consistency, most recently leading the UI Tech team for VALORANT at Riot Games to unify client surfaces on a modern MVVM + Unreal CommonUI stack. Previously he led cross-functional ad and client platform initiatives at OfferUp, shipping an OpenRTB-based ad server and a React Native/GraphQL client migration that materially improved revenue and developer productivity. Known for mentoring engineers into leadership and driving technical alignment, he favors autonomous, inclusive teams and measurable developer productivity gains. Based in Seattle and grounded in a CS degree from Bowdoin, he combines product-focused execution with platform-level thinking that scales across diverse client ecosystems.
14 years of coding experience
3 years of employment as a software developer
Bachelor of Arts (B.A.) Computer Science, Bachelor of Arts (B.A.) Computer Science at Bowdoin College
Spanish