Conor Griffin

Principal Software Engineer at Roblox

California, United States
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Summary

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Rockstar
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Top School
Conor Griffin is a Principal Software Engineer with 11 years of experience, currently leading work on the Avatar team at Roblox from California. He progressed through multiple engineering levels at Roblox—from intern to principal—building cross-platform client and engine features in C++ and Lua that shipped to millions of players. Conor combines deep product-facing client experience with reliability-minded engineering, informed by internships at Google and hands-on gameplay and input-system work. He holds a First Class Honours degree in Computational Problem Solving and Software Development from Dublin City University and has a track record of shipping developer-facing APIs and tooling. Known for tackling platform-specific edge cases and developer ergonomics, he brings both low-level systems skill and a user-centered mindset to large-scale game engineering.
code11 years of coding experience
job5 years of employment as a software developer
bookLeaving Certificate Examination 2014 - 555 Points, Leaving Certificate Examination 2014 - 555 Points at Ard Scoil Ris, Limerick
bookBachelor's Degree, Computational Problem Solving and Software Development, First Class Honours, Bachelor's Degree, Computational Problem Solving and Software Development, First Class Honours at Dublin City University
languagesEnglish, French, Irish
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Github Skills (15)

script10
luau10
roblox10
creator10
active10
avatar10
react9
documentation9
lua9
react-redux8
python7
redux6
love2d3
state-management1
bug-tracker1

Programming languages (3)

TypeScriptGoLua

Github contributions (5)

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Roblox/Core-Scripts

Jul 2015 - Aug 2017

All of ROBLOX's core client scripts.
Contributions:184 commits, 140 PRs, 61 comments in 2 years 1 month
robloxscript
cpssd-students/paranoid

Oct 2015 - Apr 2016

paranoid main repo
Contributions:493 commits, 3 comments in 6 months
paranoidpythonmain-repo
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Conor Griffin - Principal Software Engineer at Roblox