Conor Griffin is a Principal Software Engineer with 11 years of experience, currently leading work on the Avatar team at Roblox from California. He progressed through multiple engineering levels at Roblox—from intern to principal—building cross-platform client and engine features in C++ and Lua that shipped to millions of players. Conor combines deep product-facing client experience with reliability-minded engineering, informed by internships at Google and hands-on gameplay and input-system work. He holds a First Class Honours degree in Computational Problem Solving and Software Development from Dublin City University and has a track record of shipping developer-facing APIs and tooling. Known for tackling platform-specific edge cases and developer ergonomics, he brings both low-level systems skill and a user-centered mindset to large-scale game engineering.
Bachelor's Degree, Computational Problem Solving and Software Development, First Class Honours, Bachelor's Degree, Computational Problem Solving and Software Development, First Class Honours at Dublin City University
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Conor Griffin - Principal Software Engineer at Roblox