Conor Lavelle is a Software Engineer 2 at Microsoft with 11 years of experience building graphics and systems software, currently contributing to the Direct3D ecosystem with a focus on WARP and DirectX Database. He brings deep real-time rendering expertise from internships and projects at NVIDIA, where he worked on Falcor, automated testing, and shadow/particle systems. Conor pairs industry-grade C++ graphics work with practical tooling and automation—evidenced by converting Azure analysis tooling for maintainability and improving CI for open-source projects. An active open-source contributor, he has enhanced WoWAnalyzer’s restoration druid module and analytics, showing attention to both gameplay metrics and code quality. Based in Redmond, he blends hands-on engine and graphics development with mentorship and teaching experience from DigiPen, making him effective at translating complex graphics algorithms into reliable, maintainable systems. Colleagues describe him wryly as a “professional ricotta miner,” hinting at a pragmatic, curious personality behind his engineering chops.
11 years of coding experience
1 year of employment as a software developer
La Salle College High School
Fordham University
Bachelor of Science (B.S.), Computer Science and Real-Time Interactive Simulation, Minor in Math, Bachelor of Science (B.S.), Computer Science and Real-Time Interactive Simulation, Minor in Math at Digipen Institute of Technology
WoWAnalyzer is a tool to help you analyze and improve your World of Warcraft raiding performance through various relevant metrics and gameplay suggestions.
Role in this project:
Full-stack Developer
Contributions:38 commits, 9 PRs, 15 comments in 10 months
Contributions summary:Conor primarily contributed to the enhancement of the WoWAnalyzer tool, focusing on the restoration druid module. They fixed bugs related to suggestions for spell usage, particularly with the Early Harvest azerite trait, and added a new module. The user also made improvements to the Clearcasting statistics and implemented the Early Harvest azerite trait. Additionally, the user updated the changelog and fixed various issues to improve code quality and fix travis.
Contributions:55 pushes, 5 branches in 2 years 3 months
webglreal-time-renderingrenderingopenglgraphics
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