Constantin Masson

Engine Programmer at Ubisoft

Paris, Ile-de-France
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Summary

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Senior
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Constantin Masson is an engine programmer based in Paris with 11 years of experience building C++ game engines, online systems, and embedded software for studios and research labs. He has a strong track record at Ubisoft across engine and online architecture roles and recently balanced studio work with indie game development as a freelancer. His background spans academic R&D in distributed systems at Université de Montréal and hands-on embedded engineering at Thales and Trialog, giving him a rare blend of low-level systems rigor and large-scale online architecture. Constantin favors clean, efficient, robust, and reusable code and brings a pragmatic mindset to complex performance and reliability challenges. He holds degrees from Université Denis Diderot, Warsaw University of Technology, and a master’s from Université de Montréal, reflecting a sustained commitment to both theory and practice. Colleagues would note his continuous-learning ethos and ability to move between research, production engines, and small-team game projects.
code11 years of coding experience
job2 years of employment as a software developer
bookBachelor’s Degree, Bachelor’s Degree at Université Denis Diderot (Paris VII)
bookBachelor’s Degree, Bachelor’s Degree at Warsaw University of Technology
bookMaster’s Degree, Master’s Degree at Université de Montréal
languagesEnglish, French
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Stackoverflow

Stats
384reputation
30kreached
4answers
0questions
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Github Skills (26)

ncurses10
console10
file-manager10
vim9
neovim9
unity-game-engine6
3d-engine6
coding-style6
mobile6
design-patterns6
android6
whois6
graph6
factory-pattern6
cmake6

Programming languages (2)

C++Python

Github contributions (5)

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geekymoose/BadGuysCanDance

Dec 2019 - Feb 2025

Contributions:9 pushes in 5 years 2 months
geekymoose/ShippedTooSoon

Mar 2018 - Mar 2020

Contributions:1 release, 125 commits, 54 pushes in 2 years
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Constantin Masson - Engine Programmer at Ubisoft