Summary
Constantin Masson is an engine programmer based in Paris with 11 years of experience building C++ game engines, online systems, and embedded software for studios and research labs. He has a strong track record at Ubisoft across engine and online architecture roles and recently balanced studio work with indie game development as a freelancer. His background spans academic R&D in distributed systems at Université de Montréal and hands-on embedded engineering at Thales and Trialog, giving him a rare blend of low-level systems rigor and large-scale online architecture. Constantin favors clean, efficient, robust, and reusable code and brings a pragmatic mindset to complex performance and reliability challenges. He holds degrees from Université Denis Diderot, Warsaw University of Technology, and a master’s from Université de Montréal, reflecting a sustained commitment to both theory and practice. Colleagues would note his continuous-learning ethos and ability to move between research, production engines, and small-team game projects.
11 years of coding experience
2 years of employment as a software developer
Bachelor’s Degree, Bachelor’s Degree at Université Denis Diderot (Paris VII)
Bachelor’s Degree, Bachelor’s Degree at Warsaw University of Technology
Master’s Degree, Master’s Degree at Université de Montréal
English, French