Summary
Corbin Hart is a seasoned software engineer with 14 years of experience specializing in game and tooling development, currently building systems at Oculus VR from Redmond. He has shipped five public game projects, including a AAA title, and brings deep expertise in engine architecture, performance optimization, and foundational algorithms and mathematics. Past roles at Turn 10 and Final Strike Games underscore his strengths in pipeline and gameplay systems for high-performance studios, while earlier work in Windows driver development and build-system re-architecture shows comfort with low-level and infrastructure challenges. A former Cavalry Scout, he pairs disciplined, time-sensitive execution with clear, professional collaboration across diverse teams. Corbin also has teaching and curriculum-development experience from DigiPen, demonstrating an ability to translate complex technical concepts into learnable material for large student cohorts.
13 years of coding experience
5 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, (Real-Time Interactive Simulation), Bachelor of Science (B.S.), Computer Science, (Real-Time Interactive Simulation) at DigiPen Institute of Technology
English