Corentin Couderc

Game Developer at CPE Lyon

Lyon, Auvergne-Rhône-Alpes, France
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Summary

👤
Senior
🎓
Top School
Corentin Couderc is a gameplay and systems programmer with 9 years’ experience building AI, ECS and rule engines for AAA and tactical RPGs from Lyon. An engineering graduate from CPE Lyon, he combines low-level C++ engine work (including a custom rules engine linked to Unreal) with AI and behaviour-tree systems for titles like MXGP 2024 and Crown Wars. He has a track record of mentoring juniors and shipping gameplay features—from passive trait systems and boss mechanics to spontaneous dialogue systems—while optimizing simulation libraries for performance. Early R&D experience at Bosch and projects in CUDA/Python and shader work under Unity give him a strong foundation in graphics, embedded vision and tooling. Colleagues rely on him to translate complex game design into robust, data-driven systems that scale across productions.
code9 years of coding experience
bookBaccalauréat, Sciences, Mention TB, Baccalauréat, Sciences, Mention TB at Lycée Stanislas Nice
bookConcours d'admission aux grandes écoles, Physique-Chimie, Concours d'admission aux grandes écoles, Physique-Chimie at CPGE Lycée Masséna
bookDiplôme d'ingénieur, Sciences du Numérique, Diplôme d'ingénieur, Sciences du Numérique at Ecole supérieure de Chimie Physique Electronique de Lyon
languagesEnglish
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Github Skills (2)

des4
java3

Programming languages (1)

C#

Github contributions (5)

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pfpimenta/tequenne

Dec 2018 - Feb 2019

Contributions:13 commits, 11 pushes in 2 months
CorentinCouderc/casse-brique

Mar 2017 - Jan 2019

Contributions:4 PRs, 15 pushes, 2 branches in 1 year 10 months
javaschool-project
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Corentin Couderc - Game Developer at CPE Lyon