Summary
Corentin Derbré is a director-level game and software leader based in Singapore with 11 years of experience building ambitious projects in Unreal Engine and interactive entertainment. Currently leading development on an unannounced grand Space Opera title, he combines hands-on technical skill in simulation and optimization with strategic leadership across startups and studios. He has organized Singapore’s Unreal Engine community for years, led teams at Concrete Games and MakerNet, and contributed to an Emmy- and Monolith-winning project at Industrial Light & Magic. An early investor and hands-on creator in hardware-adjacent ventures like COSMYX 3D, he brings a rare mix of product strategy, 3D visualization, and low-level software curiosity. Collected interests in mathematical simulations and open hardware often inform pragmatic, performance-first solutions that scale from prototype to production.
11 years of coding experience
3 years of employment as a software developer
Computer Programming, Computer Programming at 42
EESAB
English, French, breton, German, indonésien