Summary
Corentin Gengler is a Unity and Unreal game developer with eight years of hands-on experience building interactive experiences and prototypes, currently working as a stagiaire at Pôle Image de Liège. He has shipped VR and FPS-MOBA prototype work with Wild Bishop using Unreal blueprints and maintains a Unity-focused portfolio and GitHub showcasing C# projects. With a Master’s-level background in system architecture and formal Unity training (96% on OpenClassrooms), he bridges gameplay programming and systems thinking. Based in Namur, Belgium, he pairs practical studio experience with ongoing training in 3D modeling and game development, reflecting a developer who iterates quickly and adapts across engines and disciplines.
8 years of coding experience
Master 2 (M2), architecture des systèmes informatique, Master 2 (M2), architecture des systèmes informatique at Haute École de Namur-Liège-Luxembourg Hénallux
Formation Unity, 96%, Formation Unity, 96% at OpenClassrooms
formation modélisation 3d, en cours, formation modélisation 3d, en cours at Udemy
Section jeux vidéo, Résultats pas encore reçu, Section jeux vidéo, Résultats pas encore reçu at Haute École Albert Jacquard (HEAJ)
Baccalauréat, informatique et systèmes, distinction, Baccalauréat, informatique et systèmes, distinction at IESN
Game Developer, En cours, Game Developer, En cours at Technifutur® & Fishing Cactus
French, English