Corentin Mercier is a software scientist specializing in real-time 3D graphics and algorithms, currently contributing to rendering and tooling at Unity after progressing from software engineer roles. He holds a PhD in computer graphics from Institut Polytechnique de Paris where he developed multi-resolution representations, GPU-friendly compression, and geometric simplification tools for massive tractography datasets, bridging medical data analysis and visualization. With nine years of experience and deep C++, OpenGL, and CUDA expertise, he builds high-performance GPU pipelines and practical research prototypes. His background in optics and precision measurement informs a meticulous approach to rendering accuracy and instrument-style validation. Corentin combines academic rigor with production engineering, enabling research innovations to be deployed in real-time systems.
9 years of coding experience
4 years of employment as a software developer
Baccalauréat Scientifique, Very good with a european spanish mention, Baccalauréat Scientifique, Very good with a european spanish mention at Jacques Monod high school
CPGE, Mathematics, physics and Computer Science, CPGE, Mathematics, physics and Computer Science at Condorcet high school
Master in computer science, Computer science, Master in computer science, Computer science at Bordeaux University
PhD, Computer graphics, Congratulations of the jury, PhD, Computer graphics, Congratulations of the jury at Institut Polytechnique de Paris
Engineering degree, Optics and Computer Science, Engineering degree, Optics and Computer Science at Institut d'Optique Graduate School
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Corentin Mercier - Software Scientist, Algo at Unity