Corey Martin is a game director and seasoned developer with nine years of experience shipping interactive titles across PC, consoles and mobile, including roles as designer, programmer and musician on Bonfire Peaks and Pipe Push Paradise. He’s led teams and technical initiatives at Unity (Metacast Experience lead) and smaller studios, blending real-time 3D systems work with hands-on Unity development for commercial games and interactive apps. Comfortable moving between creative design, audio composition and low-level programming, Corey has built production tooling and CMS solutions for scalable content pipelines as well as polished gameplay systems. Based in Sainte-Adèle, Quebec, he brings indie multidisciplinary craft to larger studio projects, with a knack for turning playful design constraints into robust technical features.
9 years of coding experience
7 years of employment as a software developer
DEC, Cinema & Communication, DEC, Cinema & Communication at Dawson College
Contributions:13 pushes, 3 comments, 21 issues in 14 days
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Corey Martin - Game Director at GameTeam6 Studio Ltd