Corey O'connor

Staff Software Engineer at Dogheadbone llc

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Corey O'connor is a Staff Software Engineer in Seattle with 19 years of experience building and evolving distributed systems, data platforms, and developer-facing tooling. He excels at incremental modernization—balancing removal of legacy components with rapid delivery of new capabilities—and has led high-impact teams at Amazon Lab126 and Protenus. A functional-programming and protocol-design specialist, he designs predictable business service APIs and event-sourced architectures (he co-develops the glngn server for event-sourced business processes). Corey brings hands-on GPU and rendering optimization experience from contributions to the open-source Kdenlive video editor, demonstrating both low-level performance tuning and full-stack thinking. He blends pragmatic engineering processes with platform-level thinking to raise cross-team productivity and system reliability. Based in Seattle and trained at Harvey Mudd, he pairs deep technical craft with a knack for turning complex requirements into auditable, production-ready solutions.
code18 years of coding experience
job19 years of employment as a software developer
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Harvey Mudd College
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Stats
440reputation
36kreached
7answers
0questions
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Github Skills (22)

git10
c-language10
qt10
testing10
java10
javas10
gpu-acceleration10
opengl10
cprogramming-language10
multithreading9
junit9
video-editing9
jenkins-ci9
jenkins9
haskell6

Programming languages (21)

JavaC++RustCScalaMakefileVueGo

Github contributions (5)

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KDE/kdenlive

Dec 2018 - Mar 2019

Free and open source video editor, based on MLT Framework and KDE Frameworks
Role in this project:
userFull-stack Developer
Contributions:12 commits in 2 months
Contributions summary:Corey primarily focused on enhancing the OpenGL-based rendering within the Kdenlive video editor. Their commits involved refactoring and partitioning the `glwidget` class, a critical component for the application's video display functionality. The changes included improvements to GPU acceleration management, synchronization, and optimization of the rendering pipeline to support various rendering modes. These efforts were aimed at improving the performance and efficiency of video playback and editing.
mltvideo-editorvideoframeworkseditor
glngn/sbt-alldocs

Mar 2019 - May 2022

Contributions:36 commits, 2 PRs, 42 pushes in 3 years 2 months
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Corey O'connor - Staff Software Engineer at Dogheadbone llc