Corey Shay is a Senior Audio Engineer with 11 years of game-focused software and audio engineering experience, currently shaping audio systems at Infinity Ward from a foundation in recording engineering. He builds highly efficient, portable audio code and tooling—optimizing DSP, vector math, and dynamic mixing systems—while bridging sound design and engineering for titles like Tomb Raider, Planetside 2, and Red Dead Redemption. Comfortable across low-level engine work and high-level audio design, Corey has a track record of cutting build times, accelerating real-time audio processing with SSE/AVX optimizations, and delivering platform ports for interactive and VR audio. A pragmatic communicator and teacher at heart, he pairs a self-directed, problem-solving mindset with hands-on studio experience and a lifelong obsession for interactive audio.
11 years of coding experience
18 years of employment as a software developer
Associate of Science, Recording Engineering, Associate of Science, Recording Engineering at Full Sail University
An open-source, multiplayer modification for the game Subnautica.
Contributions:2 pushes in 1 day
gamemodificationcolyseusmultiplayersubnautica
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