Corey Shupe is a pragmatic software engineer with 8 years of experience building and deploying user-generated content platforms from Boulder, Colorado. He’s a full-stack practitioner who has shipped production systems at Super League Gaming and Easy Games, and currently contributes to projects at Fragile while continuing hands-on engineering. Corey has meaningful open-source backend contributions to the well-known PaperMC/Velocity Minecraft proxy, improving server-side networking and version compatibility—an indicator of his comfort with low-level systems and real-time services. He combines broad language fluency with strong CI/CD and tooling experience, making him equally at home iterating product features or hardening infrastructure. Colleagues describe him as a reliable implementer who prefers shipping practical, maintainable solutions over architectural novelty.
8 years of coding experience
2 years of employment as a software developer
High School Diploma, High School Diploma at Oak Hill Academy
The modern, next-generation Minecraft server proxy.
Role in this project:
Back-end Developer
Contributions:1 review, 19 commits, 18 PRs in 1 year 6 months
Contributions summary:Corey contributed to the core functionality of the Velocity proxy server, implementing features such as raw server creation, server info equality checks, and configurable Mojang session server settings. They also added events related to resource pack handling and made adjustments for the 1.19 Minecraft version. The contributions focused on server-side logic and networking aspects of the proxy, enhancing its functionality and adapting it to new Minecraft versions.
The invisible transport layer between bytes and processed frames.
Contributions:170 commits, 5 PRs, 175 pushes in 4 months
transport-layertransport
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