Summary
Cory Mcmackin is a Release Engineer with a decade of experience building tooling and automation for the games industry, currently shaping release processes at Turtle Rock Studios. He brings deep expertise in CI/CD, DevOps, Jenkins and C# and a long track record at Ubisoft Montréal where he progressed from Build and Release Engineer to Tools Programmer focused on automation and chatops. Cory excels at turning developer pain points into productive tooling—shipping WPF apps and custom automation that streamline production workflows. He has experience across studios large and mid-size (Ubisoft, Beenox, Turtle Rock) which gives him a practical sense for scalable, studio-ready pipelines. A St. Lawrence College graduate in Computer Games and Programming Skills, he combines hands-on implementation with an eye for developer experience. Colleagues rely on him for reliable release engineering that quietly keeps complex game builds moving.
10 years of coding experience
12 years of employment as a software developer
Computer Games and Programming Skills, Computer Games and Programming Skills at St. Lawrence College