Cory Petkovsek

Producer, Lead Developer at Tokisan Games

United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Cory Petkovsek is a producer and lead developer with a BS in Computer and Information Science and seven years of focused industry experience, building a medieval adventure game at Tokisan Games while leveraging over 20 years of hands-on consulting across finance, marketing, IT, film, and game development. He blends producer-level project leadership with deep backend engineering—contributing bug fixes and terrain/voxel improvements to notable open-source projects like the Godot voxel module. Comfortable bridging creative and technical teams, Cory ships playable systems and tools (Terrain3D, Sky3D, and "Out of the Ashes") and actively shares progress on social channels. His background in feature film production informs a pragmatic, production-minded approach to interactive storytelling and technical problem solving.
code6 years of coding experience
bookBS, Computer and Information Science, BS, Computer and Information Science at University of Oregon
github-logo-circle

Github Skills (10)

godot10
debug10
c-language10
cprogramming-language10
optimization9
optmization9
performance-optimization9
optimisation9
terrain-generation8
gdscript7

Programming languages (9)

C#ShellC++JavaScriptGoreStructuredTextPHPGDScript

Github contributions (5)

github-logo-circle
Zylann/godot_voxel

May 2019 - Mar 2020

Voxel module for Godot Engine
Role in this project:
userBackend Developer
Contributions:26 commits, 21 PRs, 311 comments in 10 months
Contributions summary:Cory primarily contributed to fixing bugs and addressing warnings related to the codebase. They focused on resolving issues with the voxel system, including fixing bugs in set/get operations, addressing GCC compiling warnings, and resolving sign comparison warnings. Their work also involved improvements to GDScript integration and resolving issues in the terrain generation aspects of the project.
gdscriptgodotgodot-enginevoxelsvoxel
TokisanGames/voxelgame

Jun 2019 - Mar 2020

Voxel world prototype made with Godot Engine
Contributions:21 commits, 53 pushes, 7 branches in 10 months
godot4gdscriptgodot3godotgodot-engine
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial