Cory Petkovsek is a producer and lead developer with a BS in Computer and Information Science and seven years of focused industry experience, building a medieval adventure game at Tokisan Games while leveraging over 20 years of hands-on consulting across finance, marketing, IT, film, and game development. He blends producer-level project leadership with deep backend engineering—contributing bug fixes and terrain/voxel improvements to notable open-source projects like the Godot voxel module. Comfortable bridging creative and technical teams, Cory ships playable systems and tools (Terrain3D, Sky3D, and "Out of the Ashes") and actively shares progress on social channels. His background in feature film production informs a pragmatic, production-minded approach to interactive storytelling and technical problem solving.
6 years of coding experience
BS, Computer and Information Science, BS, Computer and Information Science at University of Oregon
Contributions:26 commits, 21 PRs, 311 comments in 10 months
Contributions summary:Cory primarily contributed to fixing bugs and addressing warnings related to the codebase. They focused on resolving issues with the voxel system, including fixing bugs in set/get operations, addressing GCC compiling warnings, and resolving sign comparison warnings. Their work also involved improvements to GDScript integration and resolving issues in the terrain generation aspects of the project.
Contributions:21 commits, 53 pushes, 7 branches in 10 months
godot4gdscriptgodot3godotgodot-engine
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