Craig Reynolds

Unaffiliated Researcher

San Francisco, California, United States
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Summary

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Senior
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Top School
Craig Reynolds is an unaffiliated researcher and veteran software engineer with 11+ years of recent industry experience and a multi-decade career pioneering graphics, animation, and agent-based systems. He has built production-grade behavioral animation and crowd/steering libraries for game and film studios, led research at Sony and DreamWorks, and engineered computer-vision and 3D capture systems at Matterport. His work blends procedural modeling, multi-agent simulation, texture synthesis, evolutionary methods and GPGPU optimization to both explain natural phenomena and create controllable assets for animation, games, and virtual testing of autonomous vehicles. Based in San Francisco with an MS from MIT, he now pursues independent research—recently exploring evolutionary adversarial texture synthesis and optimization-driven design of multi-agent systems. A not-obvious thread through his career is consistently converting cutting-edge research into practical, high-performance tools used in production.
code11 years of coding experience
job26 years of employment as a software developer
bookMS, Computer Science, MS, Computer Science at Massachusetts Institute of Technology
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Stackoverflow

Stats
765reputation
76kreached
18answers
5questions
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Github Skills (88)

json-parser10
opencv10
msgpack10
python10
image-processing10
deep-learning10
gpu10
computer-graphics10
bson10
3d10
arm10
cpp10
cudnn10
mesh-processing10
cbor10

Programming languages (8)

C++SCSSTeXJavaScriptJupyter NotebookRubyAssemblyPython

Github contributions (5)

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cwreynolds/lazy-predator

Sep 2014 - Nov 2014

Contributions:47 commits in 1 month
cwreynolds/LazyPredator

Aug 2020 - Feb 2022

Contributions:193 commits, 194 pushes, 1 branch in 1 year 6 months
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Craig Reynolds - Unaffiliated Researcher