Cristi Cobzarenco

Senior Director Of Engineering at UiPath

London, England, United Kingdom
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Summary

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Rockstar
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Top School
Cristi Cobzarenco is a Senior Director of Engineering based in London with 15 years of experience building scalable systems and leading engineering teams, currently at UiPath after the acquisition of his startup re:infer. He holds an MSc in Computational Statistics and Machine Learning and brings a solid blend of probabilistic ML research and practical production experience from roles at Google and as a startup co-founder. Cristi is hands-on with systems-level programming and has a strong interest in Rust, demonstrated by an open-source Doom renderer showcasing low-level graphics, OpenGL and shader work. He excels at turning Bayesian and probabilistic methods into robust, large-scale services for revenue-critical products and monitoring pipelines. Known for combining deep technical curiosity with leadership, he still spends time coding and exploring new languages and architectures.
code15 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (BSc) Artificial Intelligence, Bachelor of Science (BSc) Artificial Intelligence at The University of Edinburgh
bookUniversity College London
languagesEnglish, Romanian
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Github Skills (9)

game-development10
shader10
videogames9
opengl9
rendering9
render9
gameplay9
rust9
algorithms9

Programming languages (14)

C++CSSRustDMakefileGoJupyter NotebookJsonnet

Github contributions (5)

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cristicbz/rust-doom

Sep 2014 - Oct 2021

A Doom Renderer written in Rust.
Role in this project:
userBack-end Developer
Contributions:2 reviews, 408 commits, 184 PRs in 7 years 2 months
Contributions summary:Cristi's contributions focused on developing a Doom renderer using Rust. They implemented functionalities such as Wad loading, a flying camera, and initial wall and flat rendering. The code changes also included refactoring of the wad module into submodules and adding level tracking features to the wad archives. The user demonstrated experience with OpenGL, shaders, and low-level graphics programming, incorporating concepts like fake lighting and culling.
wadgameretrogamedevrust
cristicbz/ld48

Dec 2013 - Feb 2014

Contributions:53 commits in 1 month
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Cristi Cobzarenco - Senior Director Of Engineering at UiPath