Summary
Cristian Donoso is a senior software engineer with 11 years of experience building game-facing systems, cloud-native infrastructure, and EDA tooling across startups and large tech companies. Currently a gameplay programmer at Haven Studios, he previously led infra efforts for game build pipelines at Stadia and developed native and network debuggers at Google for Fuchsia and Google Cloud. Comfortable across C++, Ruby on Rails, and cloud networking, he combines low-level systems work with hands-on tooling and CI/CD automation to keep complex pipelines reliable. He’s self-taught and driven by “making to learn,” a trait reflected in public demos like his recent project showcased on YouTube. Based in Montreal and originally from Chile, he brings a pragmatic engineering mindset honed in both product-facing roles and research-oriented R&D. Notably, his background spans both game development and electronics-design automation, giving him a rare cross-domain perspective on performance and tooling.
11 years of coding experience
9 years of employment as a software developer
Ingeniero Industrial, Mención Computación, Ingeniero Industrial, Mención Computación at Pontificia Universidad Católica de Chile
English, Spanish