Cristian Mazo

Senior Software Engineer, Multiplayer at Unity

Canada
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Summary

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Cristian Mazo is a Senior Software Engineer specializing in multiplayer systems and low-level networking, currently driving netcode and dedicated server optimization at Unity. With seven years in the industry and a Master's in Computer Engineering from Universidad Nacional de Colombia, he blends strong 3D math and C# skills with research-minded problem solving to build and optimize transport libraries and server targets. He focuses on performance-critical features—designing efficient transports and tuning dedicated server platforms—bringing an engineer's rigor to both implementation and measurement. Based in Canada, he pairs academic depth with hands-on production experience, often tackling the subtle trade-offs between latency, bandwidth, and scalability that are critical to real-time multiplayer experiences.
code6 years of coding experience
bookEngineer's degree, Computer Engineering, Engineer's degree, Computer Engineering at Universidad Nacional de Colombia
languagesSpanish, English
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Github Skills (22)

multiplayer10
transport10
unity-networking10
networking10
sdk10
csharp10
unity3d10
render9
scriptable8
shader8
scale8
multiplayer-game8
post-processing8
colyseus8
pipeline6

Programming languages (2)

C#JavaScript

Github contributions (5)

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LunoArt/Epyllion

May 2019 - Mar 2020

Contributions:2 PRs, 34 pushes, 3 branches in 9 months
FabianUnity/HighwayRace

Sep 2019 - Sep 2019

Contributions:16 pushes in 12 days
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Cristian Mazo - Senior Software Engineer, Multiplayer at Unity