Summary
Cristiano Ferreira is a Developer Relations Engineer with a decade of experience helping game and graphics teams optimize performance across CPU and GPU on VR platforms. At Meta/Oculus he writes feature game samples, performs on-site profiling and optimization, and presents at major industry conferences to help studios get the best experience on bleeding-edge hardware. His background includes roles at Intel driving game tech engagement and freelance work building museum and indie games, giving him both enterprise-level hardware insight and hands-on game production chops. He pairs engineering depth—C#/C++ and performance tooling—with creative skills in 2D/3D art and experimental music, often learned through night courses and game jams. Based in Portland, he’s authored tutorials, videos, and sample code used to teach practical optimization techniques to developers. An interesting detail: he bridges technical evangelism and indie creativity, shipping polished interactive exhibits for museums alongside VR game projects.
10 years of coding experience
10 years of employment as a software developer
University of Texas at San Antonio
N/A, Illustration / Animation, N/A, Illustration / Animation at Pacific Northwest College of Art