Summary
Cristina Araújo is a software engineering researcher and educator with over a decade of experience combining academic rigor and practical delivery in systems, applications and games. Currently a Ph.D. candidate and Research Professor at Ludus Lab (UEA), she has taught undergraduate and postgraduate courses in Information Systems and Digital Games since 2015 while coordinating game and creative-technology projects. Her background spans roles from embedded Linux remastering to leading IT and innovation for Amazonas’ Public Defender, reflecting deep experience in agile development, interaction design and usability testing. She has managed development teams and projects since 2013, blending process engineering with hands-on Scrum mastery and game design expertise. Based in Brazil, Cristina bridges research, public-sector technology leadership and creative game development—often applying gamification and design thinking to real-world systems.
12 years of coding experience
3 years of employment as a software developer
Bacharela em Ciência da Computação, Engenharia de Software, Bacharela em Ciência da Computação, Engenharia de Software at Universidade Federal do Amazonas
Game Design, gamification , game thinking, Game Design, gamification , game thinking at UEA - Universidade do Estado do Amazonas
Mestrado em Engenharia de Software, Ciência da Computação, Mestrado em Engenharia de Software, Ciência da Computação at CESAR School
Portuguese, English