Summary
Cristofer Oswald is an experienced game programmer with 11 years in software development and a 6+ year focus as a UI/live-service engineer for games, currently working in Unreal at Behaviour Interactive in Montreal. He has led Unity teams as Tech Lead at Fanatee, defining architecture, distributing work and mentoring engineers while also shipping features as an individual contributor. His background blends academic research in scheduling algorithms and NLP with hands-on mobile and native Android work, giving him a practical edge in performance-conscious systems and data-driven decisions. Comfortable across Unity and Unreal, he brings both leadership and deep implementation chops to live services, where UI polish and robust architecture meet player-facing metrics. An analytical thinker who progressed from researcher to lead developer, he often bridges product needs and technical constraints to drive measurable player experiences.
11 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidade Estadual de Maringá
Portuguese, English