Crystal W

COO at GM Labs

Singapore
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Summary

👤
Senior
🎓
Top School
Crystal W is a seasoned product and operations leader with 11 years in blockchain and digital wallet ecosystems, currently serving as COO of GM Labs where she helps build a gasless modular L2 and DePIN components for personal AI agents. She has led end-to-end product development and 0-to-1 financial modeling for wallets at Cobo and AToken, driving measurable user growth and experience improvements across major releases. Combining a solid accounting and finance background from the University of Technology Sydney with hands-on technical contributions to open-source retro gaming projects, she brings both analytical rigor and curious reverse-engineering skills to product strategy. Bilingual experience across China, Australia and now Singapore informs her strong cross-cultural communication and collaborative leadership. Notably, her GitHub work on classic Pokémon engine logic shows a knack for complex system debugging and game-theory-informed decision models that translate into thoughtful product mechanics.
code12 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree, Accounting and Finance, Bachelor's degree, Accounting and Finance at University of Technology, Sydney
languagesChinese, English
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Github Skills (17)

javascript10
assembly10
z8010
back-end-development10
pokemongo10
gameboy10
assemble10
assembler10
disassembly10
game-development10
reverse-engineering10
gameboy-advance9
colours9
algorithms8
algorithm8

Programming languages (5)

TypeScriptJavaC++AssemblyPython

Github contributions (5)

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pret/pokecrystal

Oct 2014 - Jan 2018

Disassembly of Pokémon Crystal
Role in this project:
userBack-end Developer
Contributions:4 reviews, 44 commits, 6 PRs in 3 years 3 months
Contributions summary:Crystal primarily contributed to the battle AI layers within the Pokémon Crystal disassembly project. Their work involved adding detailed commentary and renaming labels in the assembly code, specifically targeting the `battle/ai/scoring.asm` file. The user's commits aimed to clarify the logic behind the AI's decision-making processes in battle, indicating a focus on reverse engineering and understanding the game's mechanics. They also added code that discouraged moves depending on enemy or player's HP, indicating a focus on AI scoring logic.
disassemblygameboy-colorreverse-engineeringgbz80
pret/pokered

Jan 2015 - Jul 2018

Disassembly of Pokémon Red/Blue
Role in this project:
userBack-end Developer
Contributions:11 PRs, 16 comments, 1 issue in 3 years 6 months
Contributions summary:Crystal contributed to the disassembly of Pokémon Red/Blue, likely focused on understanding the game's inner workings through code analysis and commentary. Their commits primarily involve adding detailed comments to assembly code, making it easier to comprehend the game's logic and data structures. They also identified and annotated potential issues, like missing checks in battle mechanics, indicating a strong understanding of the game's system.
disassemblygameboyreverse-engineeringgbz80
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