Disassembly of Pokémon Crystal
Role in this project:
Back-end Developer Contributions:4 reviews, 44 commits, 6 PRs in 3 years 3 months
Contributions summary:Crystal primarily contributed to the battle AI layers within the Pokémon Crystal disassembly project. Their work involved adding detailed commentary and renaming labels in the assembly code, specifically targeting the `battle/ai/scoring.asm` file. The user's commits aimed to clarify the logic behind the AI's decision-making processes in battle, indicating a focus on reverse engineering and understanding the game's mechanics. They also added code that discouraged moves depending on enemy or player's HP, indicating a focus on AI scoring logic.
disassemblygameboy-colorreverse-engineeringgbz80
Disassembly of Pokémon Red/Blue
Role in this project:
Back-end Developer Contributions:11 PRs, 16 comments, 1 issue in 3 years 6 months
Contributions summary:Crystal contributed to the disassembly of Pokémon Red/Blue, likely focused on understanding the game's inner workings through code analysis and commentary. Their commits primarily involve adding detailed comments to assembly code, making it easier to comprehend the game's logic and data structures. They also identified and annotated potential issues, like missing checks in battle mechanics, indicating a strong understanding of the game's system.
disassemblygameboyreverse-engineeringgbz80