Summary
Cullen Goodwin-schoen is a Senior Software Engineer with eight years of experience specializing in graphics programming and virtual world creation. He combines deep C++/C# expertise with hands-on use of OpenGL, DirectX, Unreal and Unity to ship interactive experiences, and augments technical work with art tools like Substance Painter, Maya, and Photoshop. Cullen has driven graphics systems at Diamond Visionics and now contributes at Solipsys while also having co-founded a small studio to produce Unreal Engine games. Based in Binghamton, NY, he bridges engineering and artistic pipelines—often taking on technical art tasks that speed iteration between artists and engineers. His background in game and interactive media design gives him a practical sense for making rendering choices that prioritize both visual fidelity and real-time performance.
8 years of coding experience
Bachelor's degree, Game and Interactive Media Design, Bachelor's degree, Game and Interactive Media Design at Rochester Institute of Technology
Atholton High School