Senior Software Engineer II - EA Sports at Electronic Arts (EA)
Metro Jacksonville United States
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Summary
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Senior
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Top School
Cullen Waters is a senior software engineer and founder with 11 years of professional engineering experience and a long history building large-scale online and platform systems for games and cloud services. Currently at EA Sports, he focuses on online and social features for an unannounced title, and previously led foundational engine and platform work at Respawn that yielded a 50 GiB package size reduction on PlayStation and expanded advanced controller support. He has driven scaled services at Microsoft/Mojang—growing Minecraft Realms from ~600k to over 1.5M paying subscribers and migrating the service from AWS to Azure—and has held technical director and principal engineering roles delivering cross-studio engine improvements and user-generated content infrastructure. As a founder of GSF Development he continues to run custom software work alongside studio roles, blending hands-on systems engineering with architecture and team growth experience. His background includes performance, fault-injection and devops-focused tooling, and he brings a pragmatic, platform-first approach informed by both studio shipping constraints and cloud-scale operations. Based in Metro Jacksonville, he pairs deep low-level engine expertise with proven results in cloud migrations and developer productivity improvements.
11 years of coding experience
20 years of employment as a software developer
Bachelor's Computer Science, Bachelor's Computer Science at University of North Florida
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Cullen Waters - Senior Software Engineer II - EA Sports at Electronic Arts (EA)