Summary
Cuneyt Ozdas is a Principal Software Engineer based in California with over a decade of experience designing high-performance graphics and rendering systems for industry leaders like Autodesk and Imagination Technologies. He has led R&D on real-time ray tracing, foveated rendering, and photorealistic renderers—authoring algorithms that moved from software prototypes into ASIC implementations and patents. Earlier in his career he built core subsystems for production renderers (kD-tree accelerators, photon mapping, displacement without tessellation) and shipped tooling used in major game engines. Outside engineering he co-founded and continues to run a widely read Turkish skepticism blog, demonstrating an uncommon blend of deep technical craft and public-facing critical thinking. His work bridges low-level hardware-aware graphics, practical production software, and long-term product ownership.
10 years of coding experience
25 years of employment as a software developer
Bachelor of Science (BSc) Computer Sciences and Engineering, Bachelor of Science (BSc) Computer Sciences and Engineering at Yıldız Teknik Üniversitesi
Master of Science (MSc) Computer Engineering, Master of Science (MSc) Computer Engineering at Boğaziçi University
English, Turkish