Curtis Buckoll

Software Engineer at Meta

Canada
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Summary

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Senior
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Top School
Curtis Buckoll is a software engineer with nine years of experience specializing in graphics and computer vision, currently contributing at Meta after roles supporting Facebook Reality Labs/Oculus and computer vision R&D for startups. He combines solid systems-level skills in C++ and Python with hands-on graphics expertise (OpenGL) to prototype algorithms and build AR/VR-focused tooling. A First Class with Distinction B.Sc. in Computer Science with a mathematics minor underpins his rigor and analytical approach. Curtis has a track record of moving research-driven ideas into practical prototypes and products, and his background includes both production development and exploratory R&D—bridging the gap between academic methods and deployed AR/VR systems.
code9 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.Sc.) First Class with Distinction, Computer Science Major, Mathematics Minor, 4.16/4.33, Bachelor of Science (B.Sc.) First Class with Distinction, Computer Science Major, Mathematics Minor, 4.16/4.33 at Simon Fraser University

Programming languages (1)

C++

Github contributions (5)

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CurtisBuckoll/OpenWorld

May 2020 - Aug 2023

A 3D real-time renderer using OpenGL and SDL2.
Contributions:10 PRs, 19 pushes, 4 branches in 3 years 3 months
vulkansdl2rendereropenglgame-engine
CurtisBuckoll/AudioEQ

Jun 2019 - Sep 2019

Contributions:24 commits, 10 PRs, 19 pushes in 3 months
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Curtis Buckoll - Software Engineer at Meta