Summary
Curtis Mckinney is a Senior Technical Designer with 13 years crafting combat systems, AI, and boss encounters for live-service and indie games, currently shaping bosses at Heart Machine. He previously implemented high-profile boss fights and enemy systems for Warframe at Digital Extremes and has led his own indie studios, BIT ROT and Infinite Improbability, where he shipped a surreal narrative puzzle and composed game music and sound. Comfortable wearing many hats, Curtis blends technical design, programming, audio composition, VFX, and studio leadership to take concepts from prototype to polished encounters. His background includes formal training in music and design engineering (MFA and PhD-level study), which informs his interdisciplinary approach to gameplay rhythm and audiovisual cohesion. Based in New York, he pairs AAA production experience with indie auteur sensibilities, often contributing not just systems but the sound and feel that make encounters memorable.
13 years of coding experience
2 years of employment as a software developer
Master of Fine Arts (MFA) Electronic Music & Recording Media, Master of Fine Arts (MFA) Electronic Music & Recording Media at Mills College
Doctor of Philosophy (PhD) Design Engineering and Computing, Doctor of Philosophy (PhD) Design Engineering and Computing at Bournemouth University
Bachelor's degree Music Composition, Bachelor's degree Music Composition at University of Oklahoma