Cyril Jover is a Senior Technical Artist with over two decades of hands-on experience and six years in senior roles, now working at Genesis AI after a decade at Unity Technologies. He blends deep real-time graphics expertise—Shaders (HLSL/shaderFX), Unity and Unreal pipeline work, procedural generation and photogrammetry—with practical skills in modeling, texturing, compositing and technical photography. A competent coder in C#, Cyril has authored tools such as Unity’s De-Lighting Tool and contributed procedural mesh and node-based texture generation work to open-source Unity projects. He’s led technical art teams and designed pipelines and terrain/particle systems across AAA and interactive-media studios, consistently shipping production-ready art tools. Known for bridging creative and engineering disciplines, he often surfaces data-driven solutions (photometry/photogrammetry) to improve visual fidelity and artist workflows.
Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime
Role in this project:
Full-stack Developer
Contributions:37 commits, 28 pushes in 2 days
Contributions summary:Cyril contributed to the development of a node-based texture generation tool within the Unity environment. Their primary focus was on implementing new procedural mesh generation nodes, specifically for creating a tube and a cylinder, demonstrating proficiency in C# and the Unity GraphProcessor framework. They also made modifications to existing nodes and integrated new features such as crystal distribution, indicating involvement in both the core functionality and the visual aspects of the tool. The commits suggest a good understanding of procedural generation techniques and node-based workflows.
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Cyril Jover - Senior Technical Artist at Genesis AI