Cyrille Bogaert is an indie game studio owner and full‑stack developer with 14 years of experience building interactive experiences, web apps, and educational tools from Gaillac, France. He founded PerkyCrow to focus on worldbuilding and narrative-driven games, leveraging a decade at Toxicode where he worked across Ruby on Rails, Node.js, real‑time multiplayer, mobile and desktop apps. Equally at home crafting front-end JavaScript engines and back-end systems, he pairs pragmatic engineering (Docker, Terraform, MongoDB) with a teacher’s mindset—training teams in Vue.js and Angular and designing educational games and workshops. Self-taught and prolific in experimentation, he has a history of creating JavaScript frameworks and HTML5 game tooling that reflect a maker’s curiosity. His work emphasizes accessible, layered experiences: surface polish to attract players and deep, consistent details to keep them engaged. One step at a time, he turns imaginative ideas into shipped software and playable stories.
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