Cyrille Paulhiac

Indie Game Developer at cosmogonies

Greater Paris Metropolitan Region France
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Summary

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Senior
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Top School
Cyrille Paulhiac is an indie game developer and technical artist with 13 years of experience building realtime 3D tools, games and CGI production pipelines for studios and independent projects. He blends practical engineering (C#, C++, Python, Lua) with research-driven work—currently pursuing a PhD thesis on combining PhysX-based realtime physics with neural networks for animated behavior. Cyrille has shipped two smartphone games, builds editor customizations and plugins for Unity and Unreal, and architected asset-management and batch-processing frameworks for film production. He is passionate about procedural systems—genetic algorithms, boids and neural approaches—to synthesize lifelike behavior, and he also teaches Unreal/Unity to master students, bringing academic rigor to studio tooling.
code13 years of coding experience
book12th grade, Physics speciality, 12th grade, Physics speciality at Francisque Sarcey High School
book2years (french DEUG), MIAS: Mathematics and informatic applied to Sciences, 2years (french DEUG), MIAS: Mathematics and informatic applied to Sciences at Paris-Sud University (Paris XI)
bookMASTER ATI, Arts et Technologies de l'Image, MASTER ATI, Arts et Technologies de l'Image at Université Paris 8 VIII (Saint-Denis)
bookLevel 9/12, English, Level 9/12, English at WallStreet English Institute
languagesEnglish, French
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Github Skills (5)

scriptableobject5
unity-editor4
unity3d-editor4
ui-editor1
ui-toolkit1

Programming languages (2)

C#C++

Github contributions (5)

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Contributions:7 commits, 1 push in 1 year 4 months
Contributions:1 push in 8 months
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