Summary
Cyrille Paulhiac is an indie game developer and technical artist with 13 years of experience building realtime 3D tools, games and CGI production pipelines for studios and independent projects. He blends practical engineering (C#, C++, Python, Lua) with research-driven work—currently pursuing a PhD thesis on combining PhysX-based realtime physics with neural networks for animated behavior. Cyrille has shipped two smartphone games, builds editor customizations and plugins for Unity and Unreal, and architected asset-management and batch-processing frameworks for film production. He is passionate about procedural systems—genetic algorithms, boids and neural approaches—to synthesize lifelike behavior, and he also teaches Unreal/Unity to master students, bringing academic rigor to studio tooling.
13 years of coding experience
12th grade, Physics speciality, 12th grade, Physics speciality at Francisque Sarcey High School
2years (french DEUG), MIAS: Mathematics and informatic applied to Sciences, 2years (french DEUG), MIAS: Mathematics and informatic applied to Sciences at Paris-Sud University (Paris XI)
MASTER ATI, Arts et Technologies de l'Image, MASTER ATI, Arts et Technologies de l'Image at Université Paris 8 VIII (Saint-Denis)
Level 9/12, English, Level 9/12, English at WallStreet English Institute
English, French