D'Angelo Guiton is an Automation Engineer at Veeva Systems with eight years of software experience and a BA in Computer Science from Willamette University. He brings a strong object-oriented foundation in Java and C# to CRM test automation, and also codes in Swift and front-end JavaScript/HTML/CSS. His background includes hands-on 3D visualization and tooling work with Unity3D and HOOPS at Tech Soft 3D, reflecting a comfort bridging native and web-based graphics. Prior roles as a clinician and mentor demonstrate his patient, instructional approach to complex problems and ability to translate technical concepts for diverse audiences. Based in the San Francisco Bay Area, he combines pragmatic automation engineering with a creative side in 3D modeling and game development.
8 years of coding experience
4 years of employment as a software developer
Bachelor of Arts - BA, Computer Science, Bachelor of Arts - BA, Computer Science at Willamette University
A Unity 3D Engine board game prototype utilizing personal assets created in the Blender modelling suite and programmed in a C# environment.
Contributions:67 commits, 36 PRs, 69 pushes in 1 year 10 months
blender3d-engineprototypeunityunity3d
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